Bob DeMars discusses Blind Barrel, an e-commerce brand that turns craft whiskey tasting into an interactive game using a mobile app.
Bob DeMars discusses Blind Barrel, an e-commerce brand that turns craft whiskey tasting into an interactive game using a mobile app.
Ben Sharf of Platter.co explores building high-converting storefronts, specifically highlighting gamification as a key driver for customer engagement.
Greg Rollet discusses how The Grommet leverages a network of 2.5 million buyers and uses gamification to drive participation in product launches.