Michelle Evans discusses balancing tech-driven immersive experiences like AR/VR with actual customer value in modern retail environments.
Michelle Evans discusses balancing tech-driven immersive experiences like AR/VR with actual customer value in modern retail environments.
Daniel Frith explores how 3D and AR are reshaping customer interactions through 'try before you buy' models and immersive shopping.
Ken Fenyo breaks down the tech trends dominating retail, specifically focusing on the acceleration of AR and VR for shopping.