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The surprisingly complex business of toys, with Hasbro CEO Chris Cocks

Decoder with Nilay Patel · with Chris Cocks · March 31, 2023 · 70 min

Summary

Hasbro CEO Chris Cocks sheds light on the complex business of toys and games, detailing how Hasbro navigates passionate fan communities, corporate restructuring, and the evolving market of adult gamers. This episode offers valuable lessons on managing iconic brands, handling fan backlash, and strategic divestment in a rapidly changing industry.

Key takeaways

Themes

founder & leadershipbrand & contentsupply chain & operations

Topics covered

fandom community managementip managementcorporate restructuringactivist investor relationsadult gaming markettoy industry trends

Episode description

Chris Cocks is the CEO of Hasbro, a company that just turned 100 this year. Hasbro is a huge company, making everything from Transformers to Lincoln Logs to My Little Pony and Monopoly. It also makes Magic: The Gathering and Dungeons & Dragons, which are massive and growing businesses. Chris was the head of that division, called Wizards of the Coast, before he became the CEO of Hasbro overall last year. Since then, he’s started the process of restructuring the company, which is pure Decoder bait. He’s also dealt with some crises: He’s fended off an activist investor that wanted him to spin Wizards of the Coast out into a new company. The Magic community was upset that too many card sets were being released, including rare collector cards that could suddenly be bought by anybody who had enough money. Then, an attempt to change the open gaming license for Dungeons & Dragons led to a fan backlash, and Hasbro walked the entire plan back. We talked about these challenges, how he handled them, and what it means for toys and games to have such passionate fandoms. It really changes how Hasbro operates. He’s also selling off part of eOne, the company’s TV and film production company — we get into why and how he decided to do that. Chris is a lifelong gamer — you’ll hear him talk about that history several times. And he’s also keenly aware that toys and games have become an adults’ market as much as a kids’ one, and that changes the company’s business strategy. This is really a remarkable conversation: toys are a big, complex business. Links: Chris Cocks Is Hasbro’s Gamer in Chief Chris Cocks Statement at Hasbro Investor Day Hasbro strongly refutes claims it is ‘destroying’ Magic: The Gathering Dungeons & Dragons finally addresses its new Open Gaming License Hasbro CEO on D&D fiasco: ‘We misfired’ on the OGL but have ‘since course corrected’ Magic: The Gathering Becomes a Billion-Dollar Brand for Toymaker Hasbro Hasbro Puts Newly Acquired TV Brand Entertainment One (eOne) B

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Frequently asked about this episode

What does this episode say about founder & leadership?
Acknowledge and course-correct rapidly when facing fan backlash, as demonstrated by Hasbro’s response to the D&D OGL controversy, to maintain community trust and engagement.
What does this episode say about brand & content?
Recognize and strategically cater to the growing adult consumer market within traditional "children's" industries, leveraging strong IPs like Magic: The Gathering and Dungeons & Dragons.
What does this episode say about supply chain & operations?
Strategic divestment of non-core assets, such as Hasbro selling parts of eOne, can streamline operations and allow for sharper focus on key growth drivers.
What does this episode say about founder & leadership?
Prepare for and effectively counter activist investor pressure by clearly articulating and executing a long-term strategic vision for core intellectual properties.
What does this episode say about founder & leadership?
Invest in understanding and engaging with passionate fan communities, as their influence significantly impacts product development, marketing, and the overall success of brands in industries with strong fandoms.

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