Decoder with Nilay Patel artwork

Recode Decode: Jeremy Bailenson, author, 'Experience on Demand'

Decoder with Nilay Patel · with Jeremy Bailenson · February 12, 2018 · 49 min

Summary

This episode explores the transformative potential of virtual reality (VR) beyond gaming, focusing on its applications in influencing behavior, fostering empathy, and addressing societal challenges. It critiques the prevailing industry approach to VR, highlighting why mass consumer adoption has been slow and the complexities of storytelling in immersive environments. Ecommerce operators can gain insights into emerging technologies that could revolutionize customer engagement, training, and even product visualization.

Key takeaways

Topics covered

virtual reality applicationsvr psychologyvr storytellingvr adoption challengesimmersive technology ethicsbehavioral change through vr

Episode description

Jeremy Bailenson, the director of Stanford University's Virtual Human Interaction Lab, talks with Recode's Kara Swisher about his new book, "Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do." Bailenson came to Stanford to study how people can communicate with each other in a virtual world, but now his focus is on how VR can motivate us to eat less, help the homeless or have empathy with a person of another race, gender or age. He discusses why the technology has not yet taken off among consumers and why tech and media companies are wrong to think we should be spending hours at a time in a VR headset. Plus: Why telling a story in virtual reality is so much harder than telling one on a 2-D screen. Learn more about your ad choices. Visit podcastchoices.com/adchoices

Related episodes

Frequently asked about this episode

What's takeaway #1 from this episode?
VR's true power lies in its ability to create profound experiences that can genuinely shift perspectives and behaviors, rather than just being a new entertainment medium.
What's takeaway #2 from this episode?
Current VR industry strategies, focused on prolonged headset use, are misdirected; the focus should be on impactful, concise experiences.
What's takeaway #3 from this episode?
Storytelling in VR requires a fundamentally different approach than 2D media, demanding new narrative structures and design principles to be effective.
What's takeaway #4 from this episode?
Consider VR not just for entertainment, but for practical applications like employee training, product demonstrations, or even fostering empathy within your organization or with your customer base.
What's takeaway #5 from this episode?
The ethical implications of immersive technologies, including potential for manipulation and impact of prolonged use, must be carefully considered in development and deployment.

Listen